Nov 17, 2006, 07:50 PM // 19:50
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#21
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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Ok Most Of These Builds Take Out Healing So What The Hell Is The Point Of Being A Warrior/monk With No Healing?!?!?!
I Need A W/mo Build, If That Makes It Clearer
I Need A W/mo Build For Damage+healing
I Agree 100% With Tiny Killer
I Need A Build For Fighting Multiple Monsters In Missions With Rezzing And Staying Alive And Healing Myself!!! Yes There Are Monks In Missions, But I Also Want To Heal Myself
Sorry For Not Making That Clear In The Beginning!!!
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Nov 17, 2006, 07:55 PM // 19:55
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#22
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Wilds Pathfinder
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Here's a good build for you:
Healing Hands {E}
Mending
Healing Breeze
Endure Pain
Dolyak Signet
Power Attack
Sever Artery
Frenzy
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Nov 18, 2006, 08:57 AM // 08:57
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#23
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Oshkosh, WI USA
Guild: Exile Champions of Heroic Order [ECHO]
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Well, with very few exceptions, I feel that the only monk skill a warrior should carry is a permanent resurrect skill. As far as healing yourself goes, Healing Signet is all you really need. With 10 in Tactics, you will heal yourself for 115 each time and there are not too many situations where that will not be enough. That leaves you with 6 skills to do with as you see fit. A skill along the lines of Watch Yourself is a good general purpose skill to bring along as the extra 20 armor is nice, especially if you need to use your healing signet in the midst of a fight (thereby only lowering your AL by 20).
For the other 5 open slots I would say to experiment with the skills that you have. There are many to choose from and they all have their place. Four damage skills and one stance is not too bad a combination. Really, that is the best way to learn what works. Also, try not to choose all energy or all adrenaline skills (3 adrenal and 1 energy is not too bad, in my opinion) as there are situations where you may not be able to use one or the other.
All in all, I would say that the main thing is to not use any monk spells for general purpose playing. As a warrior you just do not have the energy capacity or regeneration to be a spell caster. That is a job best left to those primaries. Bring your resurrect skill, but draw the line there. Save the spells for specialized farming locations.
If you are wondering what the point is of having a monk secondary if you are not going to use it, do not worry. It does have a place in the game, just not as a spell caster. Once you get further along and can change your secondary I would recommend that you do so. Try a few of them as there are several that go very well with warrior. Mesmer comes to mind right away for the stances, but I am biased. I use stances frequently. Your best bet would be to read through some of the farming builds and see what others are doing and branch out from there. For the time being though, just experiment and have fun.
Last edited by Tiny Killer; Nov 18, 2006 at 09:01 AM // 09:01..
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Nov 18, 2006, 12:04 PM // 12:04
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#24
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Wilds Pathfinder
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Healing Signet has 2s of recharge, during which you have -40AL. Mending is always on, providing a constant 6 health/sec, without any additional attention from you. It uses a single pip of regeneration, which a warrior shouldn't even need. And in the event that you actually have energy issues, you can grab a zealous weapon and go to town.
Healing Breeze is good for the situations where you need a little extra regen because you're under pressure. You probably won't have energy to spam it, but Mending will be enough most of the time.
Healing Hands makes you essentially invincible for its duration, which is why it appears in a lot of uber tanking builds.
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Nov 18, 2006, 01:05 PM // 13:05
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#25
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Jungle Guide
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Quote:
Originally Posted by Xeones The Great
Ok Most Of These Builds Take Out Healing So What The Hell Is The Point Of Being A Warrior/monk With No Healing?!?!?!
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Healing Signet is more than enough healing for you, and you should have a monk anyways. the only reason you should be W/Mo is for a re-usable res.
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Nov 18, 2006, 01:16 PM // 13:16
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#26
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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No:
[skill]Mending Touch[/skill]
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Nov 18, 2006, 03:41 PM // 15:41
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#27
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Quote:
Originally Posted by karunpav
Healing Signet is more than enough healing for you, and you should have a monk anyways. the only reason you should be W/Mo is for a re-usable res.
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exactly. it is what i have been trying to tell Rera this whole time.
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Nov 18, 2006, 04:37 PM // 16:37
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#28
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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You are a WARRIOR, your armor alone is enough for the tanking. Watch Yourself is for allies, giving yourself a bonus of 20 AL is just a side bonus. Your goal here is to kill stuff, not "ZOMG let me stand here all day... all my allies are dead and I can't kill anything, but I am still living so it's SOOO COOL!"
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Nov 18, 2006, 05:31 PM // 17:31
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#29
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Wilds Pathfinder
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Okay, but then what is the point of a tanking build? Obviously to stay alive for as long as possible without killing anything, right? So why not take a bunch of healing skills?
Do you know why so many builds use HH for solo-tanking? Have you seen the builds for Sanctum and/or Thirsty River running?
If you want a tank build, that's what you've got.
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Nov 18, 2006, 06:43 PM // 18:43
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#30
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Quote:
Originally Posted by AuraofMana
You are a WARRIOR, your armor alone is enough for the tanking. Watch Yourself is for allies, giving yourself a bonus of 20 AL is just a side bonus. Your goal here is to kill stuff, not "ZOMG let me stand here all day... all my allies are dead and I can't kill anything, but I am still living so it's SOOO COOL!"
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you obviously dont understand the purpose of a tank. Tanks take the damage of mobs while the casters, nukers, etc. destroy the mob without taking any damage themselves. And if you think your armor alone is enough for tanking, try tanking with no skills except your armor...go ahead, I dare you!
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Nov 18, 2006, 07:44 PM // 19:44
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#31
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Quote:
you obviously dont understand the purpose of a tank. Tanks take the damage of mobs while the casters, nukers, etc. destroy the mob without taking any damage themselves. And if you think your armor alone is enough for tanking, try tanking with no skills except your armor...go ahead, I dare you!
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Spamming 3+1 Swordsmanship is soooo destructive... nerf please =/
Do you really think all enemies will hit you and no other softer targets? NOOB ALERT
This is your build:
Swordsmanship- 6 + 2 (8)
Tactics- 12 + 2 (14)
Strength- 9
Protection Prayers- 2
Sever Artery, Deadly Riposte, Riposte, Gladiator's Defense{E}, Shield Stance, Dolyak Signet, Healing Signet, Rebirth
This is all assuming they will attack you, which as we all know, the new AI is smart enough to always go for the soft targets. Heck, with Glad Defense you can't even keep aggro.
This seems like a mix between Glad Troll Farming and Riposte Solo Farming build trying to fit into PvE.
The guy is asking for a PvE build, not a Running build. There's a thread here somewhere that discussed why you should NOT bring more than 3-4 tanking skills. If without any tanking skills you CANNOT survive as a Warrior, you need to cut off your Wammo mentality and wait for your group before you charge into battle, or you need to learn when to run when focus fired.
Warrior is already a tank, so by bringing 1-2 tanking skills, you are already pretty well off. If all you do as a Warrior is tank in PvE, you are about on the same level as an average PUG.
This isn't Farming or Running, your goal is to kill and survive in PvE.
It's like saying I am going to take all defensive/tanking skills for PvP, then when everyone else drops because you can't go on the offensive, number > you.
Last edited by AuraofMana; Nov 18, 2006 at 07:49 PM // 19:49..
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Nov 18, 2006, 08:09 PM // 20:09
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#32
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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i give up...
so many opinions at once nothing is helping
if anyone can message me a build and how to use it, that would be nice
thnks again, i guess...
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Nov 18, 2006, 08:12 PM // 20:12
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#33
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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ok once again to be clear:
i need a PvE build that rushes in attracts mobs, kills them fast, heals himself, and rezzes ppl, maybe usin riposte, watch yourself, either HH or Glads Defense. also, i need another build for nonbleeding creatures like the ring of fire missions
once again thx and message me if you would like to help!
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Nov 18, 2006, 08:20 PM // 20:20
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#34
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Wilds Pathfinder
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The build I posted will work fine for you:
Healing Hands {E}
Mending
Healing Breeze
Endure Pain
Dolyak Signet
Power Attack
Sever Artery
Frenzy
It's exactly what you're looking for. Well, except you want to use Riposte, so you can just replace Sever Artery and Frenzy with Riposte and Deadly Riposte, so it looks like this:
Healing Hands {E}
Mending
Healing Breeze
Endure Pain
Dolyak Signet
Power Attack
Riposte
Deadly Riposte
If you run into energy problems, you can replace Endure Pain or Dolyak Signet with Bonetti's Defense, giving you:
Healing Hands {E}
Mending
Healing Breeze
Endure Pain
Bonetti's Defense
Power Attack
Riposte
Deadly Riposte
So, go for it. Let us know how it works out.
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Nov 18, 2006, 08:34 PM // 20:34
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#35
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Quote:
Originally Posted by AuraofMana
Do you really think all enemies will hit you and no other softer targets? NOOB ALERT
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a tank is a tank. and the tank still has the same purpose: to take damage. And I'm sorry i don't carefully read all the updates on the AI over and over again, and that I tend to do things other than guild wars.
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Nov 18, 2006, 08:35 PM // 20:35
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#36
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Quote:
Originally Posted by AuraofMana
Swordsmanship- 6 + 2 (8)
Tactics- 12 + 2 (14)
Strength- 9
Protection Prayers- 2
Sever Artery, Deadly Riposte, Riposte, Gladiator's Defense{E}, Shield Stance, Dolyak Signet, Healing Signet, Rebirth
This is all assuming they will attack you, which as we all know, the new AI is smart enough to always go for the soft targets. Heck, with Glad Defense you can't even keep aggro.
This seems like a mix between Glad Troll Farming and Riposte Solo Farming build trying to fit into PvE.
The guy is asking for a PvE build, not a Running build. There's a thread here somewhere that discussed why you should NOT bring more than 3-4 tanking skills. If without any tanking skills you CANNOT survive as a Warrior, you need to cut off your Wammo mentality and wait for your group before you charge into battle, or you need to learn when to run when focus fired.
Warrior is already a tank, so by bringing 1-2 tanking skills, you are already pretty well off. If all you do as a Warrior is tank in PvE, you are about on the same level as an average PUG.
This isn't Farming or Running, your goal is to kill and survive in PvE.
It's like saying I am going to take all defensive/tanking skills for PvP, then when everyone else drops because you can't go on the offensive, number > you.
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heh, funny... it always works fine for me. No deaths.... hows about you actually TRY my build instead of saying it automatically wont work because of AI.
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Nov 18, 2006, 09:01 PM // 21:01
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#37
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by Xeones The Great
ok once again to be clear:
i need a PvE build that rushes in attracts mobs, kills them fast, heals himself, and rezzes ppl, maybe usin riposte, watch yourself, either HH or Glads Defense. also, i need another build for nonbleeding creatures like the ring of fire missions
once again thx and message me if you would like to help!
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You seem to be contridicting yourself there. You don't kill things fast using Ripostes, HH, or Glad's Defense. There are threads in this forum on DPS warriors. Those are what you're looking for.
I can't recall a single mission, or zone in the game where my party wiped because the warrior was taking too much damage, and I never played with 'tanks.' The most common cause of a wipe is over-agro, and caster's not kiting, not the warrior taking too much damage.
Here is an example of a good looking DPS-oriented build.
http://www.guildwarsguru.com/forum/s...php?t=10069757
-Edit-
To Clarify, Glad's Defense, and Ripostes both require melee monsters to be hitting you. In general PvE, half the mobs at least are not melee, and you'll be useless vs them. Furthermore, those melee mobs have to be hitting you or you're still useless. They can be nice for specialized farming situations, but that's about it. Healing Hands can be nice for keeping yourself alive, but is that really needed? The entire game is beatable with henchies. Henchies don't use HH, you don't need to either. The major failing of henchies isn't that the hench warriors take too much damage.
Last edited by Katari; Nov 18, 2006 at 09:16 PM // 21:16..
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Nov 18, 2006, 09:09 PM // 21:09
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#38
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Wilds Pathfinder
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You can kill things fast with Frenzy and Power Attack. And Riposte is like 80 damage, wow! And didn't you know? Gladiator's Defense does like 37 damage to things that hit you.
The warrior's job is to tank all of the damage. Nobody else on the team gets hit, ever, so you don't have to worry about that. And if you are a good tank, you won't even need to bring a monk, because you can heal yourself, and that is cool.
Over-aggro doesn't matter if the warrior is an uber tank, because he can absorb all of the damage from all of the monsters forever.
Leave DPS to the searing flames elementalists. That's what they're there for.
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Nov 18, 2006, 09:13 PM // 21:13
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#39
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Quote:
Originally Posted by Rera
Over-aggro doesn't matter if the warrior is an uber tank, because he can absorb all of the damage from all of the monsters forever.
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no no no no no no! skills like glads defense and things like that are all against melee. A tank can barely handle 2-3 eles on its own.
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Nov 18, 2006, 09:31 PM // 21:31
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#40
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Quote:
Nobody else on the team gets hit, ever
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I stopped right there because it is obvious you have no idea what you are talking about.
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and that I tend to do things other than guild wars.
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Yes.. having common sense in GW means I spend hours on it... explains why you don't have it heh.
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hows about you actually TRY my build instead of saying it automatically wont work because of AI.
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Because it's obvious it won't work.
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a tank is a tank. and the tank still has the same purpose: to take damage.
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And a tank can do other stuff while tanking, like dealing massive amount of damage at the same time that does not require others to hit you because, trust me, they won't.
Quote:
Over-aggro doesn't matter if the warrior is an uber tank, because he can absorb all of the damage from all of the monsters forever.
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I wanna see you tank in Elite Missions.
Quote:
A tank can barely handle 2-3 eles on its own.
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Ever heard of the Solo IDS farm build?
Healing Hands is a waste of an Elite slot. You are better off bringing Hundred Blades, Dragon Slash, Eviscerate, Cleave, or other damaging attack.
Ever heard of the saying: "The best offense is the best defense" ?
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